Submissions need to include the following:
1. The event is open to Oceania & Asia residents only. The event program will be based on AEDT timezone. Please do not apply if you are not in these regions.
2. Project Description.
3. Link to the publicly visible source code repository or design prototypes.
4. Showcase either a video or presentation:
5. Consider the submission criteria on the "Prizes" tab when working on and presenting your project for your best chance of success.
1. CHALLENGE ORGANISER
Hon Global Investments (hereinafter referred to as the “Organisation”), is an Australian registered company. The Challenge will take place from 20th of November to 26th of November 2021 via the website available here (hereinafter referred to as the “Challenge”).
“Prizes”: refers to the prizes awarded to the Winners at the end of the Challenge.
“Overview”: refers to the specifications determined by the Organisation, which may include the deadlines, the prizes, the guidelines and themes to be complied with by all Innovators contributions.
“Challenge”: refers to the challenge that is the subject of the Rules, as organised by the Organisers.
“Intellectual Property Rights” means all the following ownership legal rights, worldwide, whether registrable or unregistrable, and whether registered or unregistered, with respect to any designs, trade secrets, copyrights, works of authorship, neighbouring rights, mask works, Know-how, Software and all the industrial rights, such as trademarks, industrial designs or patents;
“Projects”: refers to the Team and to all submissions, original ideas, documents or other materials (such as presentations, videos, etc.) uploaded to the website by Innovators in response and as a solution to this Challenge;
“Backers”: refers to the judges responsible for selecting the winning Projects.
“Innovator”: refers to any person registered in accordance with the Rules who takes part in the Challenge.
“Registration”: refers to the registration of an Innovator in accordance with the Rules.
“Rules”: refers to these terms, which apply to the Challenge.
“Team”: refers to the team of innovators (2 to 5 per team), created on the platform in order to take part in the Challenge.
“Winner” or “Winners”: refers to the members of the Project that reach the final stage of the Challenge and are ranked by the Backers as the winning team.
3. PURPOSE OF THE RULES
3.1. Rules are intended to define the terms and rules of participation in the Challenge organised by the Organisation.
3.2. The Innovator should be aware and agrees to the fact that the proposed Challenge calls on his/her wisdom, skill, and cleverness during extremely difficult trials. The Challenge shall not depend, even partially, on chance and luck under any circumstances, and can therefore not be considered as, or resemble a lottery.
4. CONDITIONS FOR ENTERING THE CHALLENGE
4.1. Participation in this Challenge is free.
4.2. The Innovator must read these Rules, and fully accept their terms in their entirety without reservation before its Registration and participation in the Challenge.
4.3. Participation to the Challenge is under the conditions of:
- being any person on legal age and able to justify it with an Identification card.
4.4. The Innovator guarantees that he/she will abide to the rules mentioned above. The delivery of the Prize will be conditional upon the capacity of the Innovator to meet the conditions stated.
4.5. There is only one entry per person in the Challenge.
4.6. Innovators must form teams of 2 to 5 members.
4.7. Teams must not have a technology developed, or the concept/ project must not have had investment, participated in any other hackathon or acceleration program or have received a financial award to the date of the event.
4.8. Any Innovator and/or Team who doesn’t abide by the terms of the Rules during his/her Registration and at any time during the Challenge will be automatically and without previous notification, disqualified from the Challenge and shall not be awarded any Prize. In the case where a Prize would have been given to an Innovator and/or Team who doesn’t or didn’t comply with the Rules at the time of his/her Registration or during the Challenge, the Organisers have the discretionary right to demand the return of the Prize received.
5. REGISTRATION AND ACCESS TO THE CHALLENGE
5.1. For his/her Registration to the Challenge, each Innovator must open a user account on the hackathon platform and must indicate the following:
To complete his/her Registration in the Challenge, the Innovator must opt-in on the box indicating that he/she accepts the Challenge Regulations.
A confirmation email containing a confirming link is sent to the Innovator’s listed email address. Once his/her account is confirmed, the Innovator can freely participate and complete their profiles.
5.2. Any Registration containing wrong, dubious, or incomplete information shall not be taken into account and disqualifies the Innovator and/or the Innovator’s Team from the Challenge.
5.3. By registering, the Innovator accepts being contacted in future through email by Organisers, for the duration of his/her participation in the Challenge.
6. DURATION OF THE CHALLENGE
6.1. The Challenge will take place from the 20-November - 26-November 2021.
6.2. Every date clearly defined in these Rules and the Challenge is in the OCEANIA AEDT time zone, and refers to the year 2021.
6.3. Where necessary, due to operational requirements, the Organisers reserve the right to alter the duration of the Challenge by a reasonable amount of time, which will be conveyed to Innovators.
7. PRINCIPLE OF THE CHALLENGE
7.1. The Challenge consists of making contributions formed by deliverables which are in accordance with the requirements listed in point 8 and 9, during the two steps of project shortlisting and selecting.
7.2. The deliverable must absolutely respond to the Challenge definition and rules described in this document. The deliverables are to be in English.
8. PROJECT SHORTLISTING
8.1. The Project shortlisting is scheduled on 25th November.
8.2. The selection process only happens if there are more than 10 participant teams. If the previous is not met, the Organisation will decide if the competition continues or ends in this step. If it ends, the prizes are not distributed.
8.3. Between 12:00 20-November - 0900 25-November 2021, the Innovators will be required to publish their project on the platform.
8.4. The Project shortlisting occurs once the Project is submitted, in accordance with point 13.
8.5. 10 Projects will pass to the pitching round and will be ranked according to their category criteria.
8.6. Pre-selection uses the set criteria. Factors relating to a person's appearance, religious or trade union, political opinions or sexual orientation are under no circumstances considered for selection. Selection by way of chance or luck will not result in any way, whether that be directly or indirectly.
8.7. The shortlisting process will be carried out by a panel of judges chosen by the Organisation and mentors of the challenge.
9. WINNER SELECTION
9.1. The Winning Projects Selection is scheduled 26 November 2021.
9.2. Conclusions and Results
In case there is any code or documentation, the team should submit it to GitHub and share the project link on their Project Description.
9.3. On the 26th of November, shortlisted teams will have to present to the judges a live pitch as their final subject of evaluation.
9.4. The selection of winning projects starts once the Project is submitted and ends after the pitches' presentation, in accordance with point 13.
9.5. The top 7 Projects will be awarded prizes, which will be ranked according to their ranking against criteria and pitch.
10. CHARACTERISTIC FEATURES OF THE PROJECTS DELIVERABLES
10.1. The Project Deliverables must respond to the Challenge definition in the tab “Prizes” and the rules described in the tab “Rules”.
10.2. In the case of difficulty or failure to read the deliverable, Innovators from these Projects will be notified and are responsible for re-submitting before the step’s end date. If the deadline is passed, the Project at hand will be disqualified from the Challenge.
10.3. Innovators guarantee that the content of the Project consists only of their Team’s contributions and none others. If there are suspicions that contributions are from a third party, all Innovators from that Team may be disqualified.
11. IMAGE COPYRIGHT
The use of photos or images must be free from copyright. In any case, the Organisers will not be held responsible for the use of Intellectual Property for which third parties have rights.
12.1. Prizes referred to in this section are given to Innovators if the following rules are met:
12.2. The deliverance of a Prize at the end of the Challenge is subject to, and is performed only when subjected to:
12.3. Every Innovator acknowledges that the Prize cannot be replaced and/or exchanged for another Prize. It cannot be transferable, and Innovators are hereby informed that the sale or the exchange of the Prize is forbidden.
12.4. Every Innovator recognises and accepts that the Organisation will not provide any partner warranty service or assistance of the prizes.
12.5. Every Innovator recognises and accepts that the Organisation’s responsibility with regards to the Reward is its deliverance to Winners only. All extra costs related to Prizes will, unless otherwise stipulated in the Rules, be charged to the Winners. Neither coverage nor refund will be owed as such.
12.6. Winners will be informed by the Organisation about their Prize via email, at the latest, 15 days after the challenge, to their accounts communicated upon Registration. The Innovator commits to respect and follow the directions indicated in this email. However, in the event where a Winner does not take possession of the Prize, for reasons unaffected by the Organisation, if there is a 2-month delay since the reception of the email, the Organisation has the right to expire the Prize from the Winner.
12.7. Top projects will be awarded in both categories of design and build
12.8. The prize is intended to incentivise further the development of the projects.
12.9. The prize can be attributed to an organisation or to the project leader if the whole team agrees.
13. INTELLECTUAL PROPERTY
"Intellectual property rights" refers to any Invention, any copyright or other rights over a brand or model and, more generally, any element that may be protected by international laws or conventions on intellectual property.
13.2. Any Project involving several Innovators constitutes a collaborative work.
13.3. Each Innovator guarantees that he/she is the co-owner and co-holder of the Intellectual Property Rights regarding all or part of the deliverables submitted as part of the Challenge for the Project of which he/she is a member, and that he/she has obtained all rights and permissions regarding all pre-existing elements and any elements for which he/she does not hold the rights if these elements are to be included in the deliverables of all voting phases.
13.4 Each member of a Participating Team guarantees that his/her application is original and unprecedented, that it does not infringe upon the copyright of any third party, and that all the elements of which it is formed, as well as all pieces of information communicated in the application presentation document, are accurate, reliable and complete. It is compulsory for Innovators to indicate the source of any pre-existing elements (music, text, images, etc.) that are included in the deliverables. Each Innovator ensures a good use of the deliverables provided by the Organisers, and as such ensures:
13.5 All work developed during the hackathon remains the rights of the creators and teams who developed the projects in entirety. Teams as owners to the intellectual property rights are free to further develop and commercialise their concepts as they see fit.
14.1. Every Innovator authorises the Organisers, in the case where he/she would be appointed Winner of the Challenge to use his/her last name, his/her first name, his/her twitter address, his/her city and region of residence, the name of his/her University/Startup or former University and his/her photograph, name in any promotional demonstration (except with the purchase of advertising space), including on the web sites of the Organisation and any site or affiliated support, without that this use can legally give rise to any remuneration for 2 years maximum after the end of the Challenge.
15.1. The responsibility of the Organisers cannot be engaged in case of breakdown or dysfunction of the used telecommunications network, whatever the cause is, which would have the effect of damaging or preventing the identification or the access of the Innovator on the hackathon platform or any other useful web site for the participation in the Challenge.
15.2. The participation in the Challenge implies knowledge and acceptance of the characteristics, limitations and risks of the internet network and the technologies which are linked to it, particularly in consideration of the performances, in response time, in the security of the software and the computer hardware towards diverse potential attacks such as viruses, logic bomb or Trojan horses and in the loss or diversion of data. Therefore, the Organisers cannot be held responsible for the damages caused to the Innovator because of these accepted characteristics, limitations and risks.
15.3. The Organisers cannot, in any case, be held responsible for any damage caused by the defect or the delay of delivery of the Projects, in particular for the refusal to consider late submissions, or for any damage caused by the impossibility to connect to the relevant websites or to upload/download correctly any delivery, the defect or the delivery time of any email sent during the Challenge, or for any damage caused by any hurdle preventing the Innovator attending or participating in the whole or part of the Challenge.
15.4. The Organisers cannot be held responsible in case of total or partial modification, suspension, interruption, adjournment or cancellation of the whole or part of the Challenge for reasons beyond their control. In such case, the Organisation will inform as soon as possible the Innovators via the hackathon platform or by any means it sees fit.
15.5. The Organisers cannot be held responsible for the consequences of a disqualification of an Innovator, and/or a Team, due to a violation of the Rules, and/or in case of rejection of a Project due to noncompliance with the Rules.
15.6. The Organisers shall not be liable for any trouble, action, claim, objection, claim related to the use of the Projects of the Organisation not foreseen by the Rules or in connection with the negotiation, execution or performance of contracts that the Organisation would sign with the Innovators.
15.7. In any case, the Organisers will not be held responsible for the delivery of the Prizes nor in case of impossibility for a Winner to benefit from his/her Prize for circumstances beyond Organisers’ control. The responsibility of the Organisers cannot be engaged in case of loss and/or deterioration of the Prize by post or any third similar service provider and more generally if the Winner does not receive his/her Prize. The responsibility of the Organisers cannot be engaged in case of incidents or of damages of all kinds, which could arise because of the enjoyment of the awarded Prize and/or because of its use.
16. CONFIDENTIAL INFORMATION
16.1. “Confidential Information” is defined in this present Rules, is all the material or immaterial information of whatever nature, in particular administrative, commercial, scientific, technical, financial, fiscal, which was, is or will be communicated by the Organisation to the Innovator, directly or indirectly, and in a non-exhaustive way, orally, in writing, by delivery of paper or electronic documents. Information that is not confidential is:
16.2. For the duration of the Challenge and during a period of five (5) years after the end of the Challenge stated on section 6, the Innovator, under penalty of civil and / or criminal liability, commits to:
16.3. At the end of the Challenge, because of the emergence of their term indicated to Point 6 or of their cancellation, the Innovator will immediately have to put back to the Organisation all the Confidential Information, whatever their support is, obtained during the Challenge, under penalty of civil and / or criminal liability. The Innovator forbids himself from keeping copy in any form whatsoever, except with an on purpose, preliminary and written agreement by the Organisation.
17.1. The participation in the Challenge and the awarding of the Prize requires the acceptance purely and simply and the full respect for the Rules in all its terms. The Organisers reserve the right to disqualify, immediately and without compensation, every Innovator and/or Project not satisfying in full with the Rules.
17.2. The Organisers reserve the right to modify at any time the terms of the Rules, and during the Challenge without the requirement of notification to the Innovator, concerning the application and the validity of these modifications. The Innovator is invited to consult regularly the Rules. The Innovator gives up expressly any complaint or contesting linked to any modification brought to the Rules by the Organisers.
18. CANCELLATION AND SUSPENSION OF THE CHALLENGE
18.1. The Organisation reserves the right to cancel, shorten, suspend the Challenge without prior notice:
18.2. The Organisers cannot be held responsible for cancellation or suspension of the Challenge according to the present Point and no allowance nor compensation will be due to the Innovator.
19.1. The Registration and participation in the Challenge are not, in any way, for effect to create a link of subordination between the Organisers and the Innovator.
20.1. Any claim of the Innovator must be sent in writing during the last 30 days after the ending date of the Challenge.
20.2. Claims linked to the progress of the Challenge and to the sending of the Prize must be formulated in writing to Holon Global Investments.
21. PRELIMINARY RECONCILIATION
21.1. In case of persistent dispute after the Innovator has made a complaint in accordance with Point 21, the Organisers and Innovators agree to submit their dispute to an amicable settlement before any court proceedings.
21.2. The party eager to initiate conciliation must inform the other party through a registered letter with acknowledgement of receipt in which it will make him know his intentions and it will specify the cause.
21.3. If no agreement is reached between the parties within 30 days of the registered letter reception, parties regain their freedom of action.
22. APPLICABLE LAW
The Regulations and the Challenge are under the Australian law. You accept that any litigation related to the Challenge will be submitted exclusively.