hush.

We created a Playstation 1 inspired horror game that implements noise recognition, a tracking AI enemy, and player movement that includes ways to escape!

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Categories

  • HawkHacks Global Category
  • TENAMINT x NEAR GamingDAO Sponsored Prize Category

Description

Links: 

https://github.com/briant01/hush.   (corrupted from merge conflicts)



Inspiration: 

Our biggest inspiration for this project came from three places. The Netflix hit film "A Quiet Place", classic survival horror games such as Silent Hill. The stylistic choices of our game were made using a pixelated and low resolution style, taking inspiration from old Playstation 1 games. We decided to make a Unity game as most of our members were inexperienced and wanted to dip their toes into game development. 



What it does: 

We created a Playstation 1 inspired horror game that implements noise recognition, a tracking AI enemy, and player movement that includes keys to escape! 


How we built it:

We built this project using primarily Unity and C# scripts. We also used Github for collaboration efforts between the 4 of us. 


Challenges we ran into: 

We ran into several big setbacks throughout this hackathon. Firstly, we had a very hard time setting up Github to connect all of our separate pieces. This took quite a while and it was hard working with Github and Unity. Second, there were multiple times where our character models would disappear after every Git commit. This was extremely frustrating and time consuming. Lastly, and the most devastating was merge conflicts .In the morning of the last day of hacking, one of our members accidentally caused a merge conflict, effectively wiping all of our code. Luckily, 1 member had not pulled that update and was spared from the wipe. We had to waste valuable time making a new Git repository because of these conflicts. 



What we learned: 

- Make sure to create a Git repository at the very start of the project. 

- We originally worked on different pieces of our project independently without using a Git repository. 

- This caused a lot of headaches later on and caused us to lose valuable hacking time. 

- Another lesson is to commit to GitHub more frequently. We would not have had that merge conflict issue if we had done that. 






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