The idea is to create a turn-based style basketball game
The initial implementation hopes to place player in random location and calculate a shot difficulty for that player based on player skill traits and distance from the hoop. Once the shot difficulty mapping is defined there are plenty of next steps possible (ex: pump fake, drive, etc).
The "defender" for now is just a probability engine built into the game.
Although my progress leaves a lot to be desired I'm very excited by my progress in more intimately understanding cairo, starknet, dojo, and additional specific libraries such as cubit.