building the first basketball autonomous world. this is an in-work solo hack. very excited about where it could go but your prizes for this hackathon will be better allocated elsewhere.

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  • Main track - $45.500


The idea is to create a turn-based style basketball game

The initial implementation hopes to place player in random location and calculate a shot difficulty for that player based on player skill traits and distance from the hoop. Once the shot difficulty mapping is defined there are plenty of next steps possible (ex: pump fake, drive, etc).

The "defender" for now is just a probability engine built into the game.

Although my progress leaves a lot to be desired I'm very excited by my progress in more intimately understanding cairo, starknet, dojo, and additional specific libraries such as cubit.