Qora

Real-world Web3 game: hunt geo-locked shards citywide. Stand within 5 m for 3 s to claim, fuse 3 into a limited-edition card. Trade P2P and build collections that grow in rarity and value.

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  • ETH Bishkek
  • High-Technology Park
  • Status Network
  • BuidlGuidl
  • Xsolla Backpack

Categories

  • ETH Bishkek
  • Xsolla Backpack
  • High-Technology Park
  • Status Network
  • BuidlGuild

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Description

🚀 Qora — Real-World NFT Hunt Game

Qora turns your city into a live Web3 playground. Players move through real locations, check in within 5 meters of a drop, hold for 3 seconds, and claim limited digital artifacts (cards) that can be crafted and traded.

What it is

You hunt limited-edition artifact cards placed across malls, parks, cafés, and landmarks. Each card is split into 3 shards. Collect all three to assemble the full card. From there you choose: trade it inside Qora or mint it on-chain to your wallet and sell it like a standard NFT on external marketplaces.

🧩 How it works

  • 🌍 Explore. The map shows only active, available shards and card drops near you.
  • 📍 Check-in → Claim. Stand ≤5 m from the pin for 3 s; the server validates your presence and grants the shard/card. Claimed pins disappear for everyone.
  • 🧩 Craft. 3 shards → 1 full card. Crafting burns shards, creating natural scarcity.
  • 🔺 Rarities (5 tiers). Common → Uncommon → Rare → Epic → Legendary with hard caps per tier and collection.
  •  💸 Trade.
    •  Shards: internal P2P only (Qora marketplace).
    •  Cards (internal): P2P inside Qora as digital items.
    •  Cards as NFT: mint to wallet (EVM or TON), then trade outside Qora like any ERC-721/721A/TON NFT.

💰 Why people care

  • Earn by moving. Rewards come from action and presence, not mint fees.
  • Real scarcity. Fixed supply + shard burns on craft = organic deflation, not hype mechanics.
  • Liquidity your way. Quick flips via internal P2P, or go fully on-chain and access the broader NFT market.
  • Collect-to-upgrade. The “find → complete set → level up rarity” loop keeps players returning to the map.

🪟Marketplace (P2P)

  • Listings: shard orders (internal only) and card listings (internal; NFT cards can also be listed externally).
  • Filters: rarity, collection, distance/area, “missing 1/3,” price, newly listed.
  • Royalties/fees: per-collection rules; for NFTs, external royalties follow platform support.

🔒 Integrity & anti-cheat

  • Presence proof: 5 m radius + 3 s hold with server-side validation.
  • Anti-spoofing: H3 geo-cells, speed/vector filters, device heuristics, and anomaly scoring.
  • Transparency: in-app supply/craft history; once minted, on-chain proofs in the explorer.

🏙️ For partners

Brands, events, and venues can launch geo-distributed collections to drive foot traffic and engagement.

Example: “Bishkek Museum Run” — players gather three museum-themed shards citywide to craft a Legendary museum card that can unlock perks or be minted and traded.


🏁 Made during ETH Bishkek 2025 hackathon

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