🚀 Qora — Real-World NFT Hunt Game
Qora turns your city into a live Web3 playground. Players move through real locations, check in within 5 meters of a drop, hold for 3 seconds, and claim limited digital artifacts (cards) that can be crafted and traded.
What it is
You hunt limited-edition artifact cards placed across malls, parks, cafés, and landmarks. Each card is split into 3 shards. Collect all three to assemble the full card. From there you choose: trade it inside Qora or mint it on-chain to your wallet and sell it like a standard NFT on external marketplaces.
🧩 How it works
- 🌍 Explore. The map shows only active, available shards and card drops near you.
- 📍 Check-in → Claim. Stand ≤5 m from the pin for 3 s; the server validates your presence and grants the shard/card. Claimed pins disappear for everyone.
- 🧩 Craft. 3 shards → 1 full card. Crafting burns shards, creating natural scarcity.
- 🔺 Rarities (5 tiers). Common → Uncommon → Rare → Epic → Legendary with hard caps per tier and collection.
- 💸 Trade.
- Shards: internal P2P only (Qora marketplace).
- Cards (internal): P2P inside Qora as digital items.
- Cards as NFT: mint to wallet (EVM or TON), then trade outside Qora like any ERC-721/721A/TON NFT.
💰 Why people care
- Earn by moving. Rewards come from action and presence, not mint fees.
- Real scarcity. Fixed supply + shard burns on craft = organic deflation, not hype mechanics.
- Liquidity your way. Quick flips via internal P2P, or go fully on-chain and access the broader NFT market.
- Collect-to-upgrade. The “find → complete set → level up rarity” loop keeps players returning to the map.
🪟Marketplace (P2P)
- Listings: shard orders (internal only) and card listings (internal; NFT cards can also be listed externally).
- Filters: rarity, collection, distance/area, “missing 1/3,” price, newly listed.
- Royalties/fees: per-collection rules; for NFTs, external royalties follow platform support.
🔒 Integrity & anti-cheat
- Presence proof: 5 m radius + 3 s hold with server-side validation.
- Anti-spoofing: H3 geo-cells, speed/vector filters, device heuristics, and anomaly scoring.
- Transparency: in-app supply/craft history; once minted, on-chain proofs in the explorer.
🏙️ For partners
Brands, events, and venues can launch geo-distributed collections to drive foot traffic and engagement.
Example: “Bishkek Museum Run” — players gather three museum-themed shards citywide to craft a Legendary museum card that can unlock perks or be minted and traded.
🏁 Made during ETH Bishkek 2025 hackathon