💎 Idea
Our idea is a game where a powerful monster rises from the Sun and begins destroying satellites around Earth to break humanity’s communication and navigation systems. The player controls a spacecraft whose job is to keep satellites operational and defend them. During one mission, the player witnesses the monster attacking a satellite and must fight it. After defeating it in orbit, the monster falls to Earth, unlocking new levels on the ground.
The goal is to create a game that is fun and story-driven while also teaching players how satellite systems like Galileo and Copernicus work, and why they are important to daily life.
🛰️ EU space technologies
The EU space technologies we used are:
Galileo - used for navigating the monster’s coordinates on Earth. Players rely on satellite signals to track and predict the monster’s movements accurately.
Copernicus - used for thermal tracing, detecting the monster as it emerges from the Sun and moves toward Earth. This gives players visual cues to locate and intercept the threat.
🌍 EU Space for Consumer Experience
Challenge #1: Enhance gameplay using Galileo positioning for dynamic experiences, satellite connectivity for real-time updates, or by integrating real-world resource data.
Our game uses Galileo positioning to track the monster’s coordinates on Earth, creating dynamic and strategic gameplay where players must react in real time. Copernicus thermal data helps players locate the monster as it rises from the Sun, adding realism and urgency. By integrating real-world satellite functionality into the game, we give players a fun, immersive experience while teaching them the importance of EU space technologies in everyday life.
🤼 Team
Member 1: Erudit Kastrati - Main Idealist & Visionary: Came up with the game concept and storyline, shaping the narrative and educational goals.
Member 2: Elena Gjonbalaj - Technical Lead: Handles programming and implements the game logic and gameplay mechanics using Unity.
Member 3: Sa'ad Ahmed - Business & Strategy: Manages the business side, including project planning, outreach, and ensuring the game meets educational and consumer experience goals.