Pollution needs to GO

Application for fighting with pollution

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  • Poland

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  • Challenge #1: Immersive Gameplay with Space Technology & Data

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Description

💎 Idea Our application is an eco-themed extended reality mobile game, designed to encourage people to go outside and explore cleaner areas beyond polluted city zones. Players collect magical creatures representing clean air, nature, and vitality — and use them to fight “Smog Spirits” that appear in areas with high pollution. The app raises awareness about air quality and environmental protection, turning real-world exploration into an engaging, educational adventure.

🛰️ EU Space Technologies The app uses satellite data from Copernicus (Sentinel-5P) to obtain real-time information on air pollution levels (NO₂, SO₂, PM2.5, O₃). Players’ locations are determined using GPS (Galileo), enabling the game map to reflect actual environmental conditions. By combining these data sources, the app dynamically changes gameplay based on the player’s surroundings — encouraging exploration of cleaner zones and visualizing smog concentration across the city. This integration of EU space technologies adds authenticity and purpose to the gaming experience.

🌍 EU Space for Consumer Experience Our idea addresses the “Space for Travel and Gaming” challenge. The project transforms satellite and navigation data into an immersive, interactive game that promotes outdoor activity, ecological awareness, and healthy lifestyles. Players discover cleaner environments, learn about air quality in their area, and collaborate to “purify” their cities from Smog Spirits. This merges entertainment with education, enhancing consumer experience through gamified sustainability.

🤼 Team

  • Kacper Zuba – Data Analyst: processes and interprets Copernicus satellite data, integrating pollution metrics into the game logic and visualization.

  • Alan Garncarczyk – Designer: responsible for the game’s visual identity, UI/UX, and the artistic design of creatures and Smog Spirits.

  • Norbert Zięba – Software Engineer: develops the core gameplay mechanics, GPS integration, and communication with the Copernicus API.

Together, we combine technology, data science, and creative design to build a game that connects fun with environmental awareness — inspiring people to breathe cleaner air and take real action against pollution.

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