We are solving this problem by building a game that is "easy to learn, impossible to master" and uses the entire globe as its level generator.
We are not building a simulator. We are building a vibrant, fast-paced arcade snowboard game. Instead of photorealism, we are embracing a simple, colorful, and stylized art style (low-poly or pixel art) inspired by 8 and 16-bit classics like Mario or Sonic. The gameplay will be fast, flow-based, and built on simple, responsive controls.
Geo-Shred delivers the simple joy of an arcade classic but with an infinite, procedurally generated world based on real locations. It’s the ultimate snowboarding playground, where the entire Earth is your personal, stylized snow park.