💎 Idea
Our project is an interactive augmented reality (AR) mobile game that tackles two key problems: the lack of active outdoor engagement among young people, and limited understanding of sustainable urban development. Many young people spend too much passive time indoors, missing out on real-world exploration and physical activity. Moreover, few people understand how city infrastructure and land use affect environmental sustainability—despite high awareness, comprehension of complex urban issues remains limited.
The game connects real environments with genuine environmental data. It motivates users to move, learn about their surroundings, and actively participate in environmental decision-making as players, rather than just passive consumers. No existing gamified tool offers such an interactive and educational link between urban spaces, landscape, and ecological choices. Our team wants to play this game, but since it does not exist, we decided to create it. The ideal user is a male between 12–40 years, a smartphone owner, consumer of digital entertainment, and likely a gamer who enjoys new experiences and adventures, competition, and innovation. The game leverages popular trends—such as GPS, AR, satellite data, and real-world weather—which have proven viral potential in other successful titles like Pokémon Go.
🛰️ EU space technologies
Our game is powered by EU space technologies, utilizing real-time Copernicus satellite data and Galileo geo-positioning. The AR world dynamically generates quests and city-building elements based on actual Copernicus data and live weather, offering a truly unique environment for each player. This ensures that local geography and environmental conditions directly influence gameplay.
Copernicus provides authentic environmental and land-use data, while Galileo ensures precise location tracking for in-game activities. This real-time connection means that the user's experience is seamlessly blended with real-world sustainability metrics and events. Gamification elements motivate users to consume educational content, move physically, and compare their sustainability activity with others. A live backend and server model mean it's harder to cheat, ensuring fair play and persistent data integration.
EU Space for Consumer Experience
Our solution tackles the challenge of enhancing consumer experiences through spatial data by:
By using real satellite and environmental data, the game transforms passive entertainment into an opportunity for learning, environmental engagement, and healthy activity. It makes abstract sustainability concepts tangible, fostering pro-ecological decision-making and awareness at the personal level while supporting social gaming trends and competition.