Featured Video


Please fine two sections below, at the top for all teams to complete and then some further questions for teams that formed before the hackathon (Especially applicable for F6S teams who may wish to copy and past over their answers if already completed.)

**For all teams to complete (questions 1 to 9)**

1. Startup/Project name


2. How did your team come together?

We formed before the hackathon and originally applied via the F6S platform

3. Describe your project in one sentence!

SensiVR provides children's cognitive and motor skills using a sensory VR room.

4. Please share with us a short description of your startup/project. 

SensiVR reduces therapy costs by remotely monitoring patients' progress during rehabilitation. At the same time, it increases the range of specialist assistance without expensive sensory rooms. It is an ideal tool for developing self-control and soft skills in children at home, which corresponds to the requirements of the child and mental healthcare system in Germany.*

*https://www.expatica.com/de/healthcare/children-healthcare/childrens-healthcare-germany-373820/ Therapeutic children’s healthcare in Germany includes psychotherapy, physiotherapy, speech therapy, and occupational therapy.

5. Which problem do you want to solve with your startup? Give us your best elevator pitch!

So far rehabilitation using VR for children only targets the nervous system and post-traumatic disorders. SensiVR provides sensory education and therapy for children aged 7 to 12 years. It’s positively influencing the development of cognitive and motor processes resulting from children’s learning difficulties.

6. What is the value proposition of the solution you want to develop?

For the healthcare system in Germany, which has childrens’ sensory development needs, SensiVR is a sensorimotor and mental health support solution that reduces therapy costs,  at the same time, it increases the range of specialist assistance. Unlike expensive interactive sensory rooms, the product remotely monitors patients' progress.

7. Why do you think your team would be able to successfully create a viable product and business out of your early-stage idea?

In our team, we have both members experienced in supporting children, in a therapeutic environment, who deal with methods of Behavioural and Social Psychoeducation, Dalcroze Rhythmics, Ayres Sensory Integration, Mindfulness, Synesthesia Art, as well as technical and business experts who have experience in startup environments, with successful IT projects, including Creative XR Designer with skills of multisensory experience prototyping, Solution Architect with knowledge of serious game development, Business Development with experienced engaging partners and stockholders, Automation Specialist with skills of data analysis, Security Architect who works with cloud environments, as well as Graphic Designers whose have skills with a build design system, branding guides, UI animations, 3D visualisations. At the moment we are missing a Unity/C# Developer.

The team has been working together for over two years and has developed excellent communication skills. An additional advantage at the moment is remote working, which in uncertain times of numerous global changes is very helpful in reaching the goals. SensiVR is a team of committed cognitive scientists, therapists, creative visionaries and engineers from a variety of academic and non-academic backgrounds. We all have one goal - we want to use emerging technologies wisely to support children with their development and learning.

8. Give us the top 5 features that are, in your opinion, crucial for the success of your healthcare startup.

  1. Build a network among business angels with a medical contact and jointly obtain an EIC Accelerator grant to fund R&D work for the team;

  2. Creation of target customers research in the form of a survey and a report on existing solutions, their price and inconvenience in the German market;

  3. Gaining endorsement among the German Medical Association, thus medical certification for permission to use VR technology to work with children;

  4. Signing partnerships with Berlin-based therapeutic clinics using sensory integration methods that would agree to take part in the pilot tests with their patients and establishing contact with the Federal Ministry of Health in Germany to verify the potential of the solution in the public and/or private child healthcare system;

  5. Working with mentors in the field of neurophysiology, neurocognition, medical physics, processing signals to support our team with scientific research and knowledge of sensory diagnostic imaging with a German University, which would provide research support, report analysis and scientific publications with students using the SensiVR solution;

9. Please upload your pitch deck 

(We recommend this is completed towards the end of the week - and don't forget you'll need it for Pitch Day on Friday May 20!)


**Only answer the below questions 10 to 18 if you are your startup team that formed before the hackathon. So especially applicable for teams that have come via F6S.**

10. If your company was founded, when was this?


11. Has your startup received funding? 


12. Have you already incorporated your idea?

If yes, is the Trade License (Gewerbeanmeldung) older than 3 months at the time of the application?


13. How long have you all been working together on this idea?

2 years

14. What is your current milestone  - Idea / Prototype / Users / Paying Users 

Build a fully operational MVP, including a Sensory VR Room and Community Portal for therapeutic centres, as well as a UX & design system of the Web App dedicated to healthcare specialists.

15. What have you done so far to validate your idea?

So far, we have examined the Polish market, which is worth PLN 180 million for additional specialist classes in psychological and pedagogical assistance. The lack of adequate therapy for sensorimotor rehabilitation during our founder's childhood, Katarzyna, was the root cause of her neurodiversity and the start of the idea. This experience and professional interest in immersive technology led her to create SensiVR. The discovery of the idea was encouraged by a team with academic and non-academic backgrounds, that works daily with children who have learning difficulties.

We have established an academic partnership with the Academy of Humanities and Economics in Łódź (AHE) - Faculty of Psychology. Thanks to this cooperation we conducted a webinar 'Virtual reality as a therapeutic tool' dedicated to lectures for students. The partnership helps us to build local awareness of the use of innovative technologies in children’s sensory integration therapy and sensorimotor rehabilitation. This collaboration aims to create publications in scientific environments using the SensiVR solution, as well as to build networking that will provide us with references from therapists and petitions from parents supporting the implementation of our solution through National Health Fund reimbursement.

We have also signed letters of intent with therapeutic facilities in three provinces - Łodzkie, Opolskie and Pomorskie. "Navicula" - Centre for Autism Diagnosis and Therapy, "Elastynka" - child sensory room, Special Education Needs Primary School in Kędzierzyn-Koźle and "Morska" Primary School in Gdańsk, who are ready to test our VR solution. Thanks to this cooperation we are able to actively verify the therapeutic needs among the methods of Ayres Sensory Integration. Based on the therapists' knowledge and experience in these institutions, we create webinars regarding the direction of product development and specialised therapeutic requirements. In this way, we gain support and references from a group of customers who are familiar with the product.

In addition, the social partnership with the Girls in Tech Foundation combines expertise and commitment through cooperation with high-class women experts such as Marketing Manager, Agile Coach, IT Business Analyst, Innovation Managers, IT Architect, IT Tester, HR Manager and international stockholders, which is necessary to build medical, business and technology networking. These acquaintances led us to publications about the solution in local magazines as well as earn honours in startup competitions.

16. Create a 1-minute YouTube or Vimeo video introducing your team and what you do. Be spontaneous, real and authentic!

(We recommend this is completed towards the end of the week if not completed already)


17. Meet the team! ‘Who does what?’: In detail, please provide the tasks and responsibilities assigned to each of your team members including details on the background and expertise of everyone. 

Founder & CEO - Katarzyna Koba https://www.linkedin.com/in/robokoba/

Creative Director at RoboKoba, who creates the multisensory solutions and strategy consulting for Metaverse in education, healthcare, culture, gaming, e-sport and digital commerce industries. In May 2020, she was awarded as one of the most innovative female socially engaged tech startups in Poland. She is the Volunteer Managing Director of the local chapter at Girls in Tech Poland and one of the authors of a Product Design Magazine. 

Business Development and Product Owner cooperated the VR, AR, XR, body perception and haptic feedback solutions with such startups as Haptology - haptic ring for metaverse, weregolfswing.com - haptic suite for golfers, BB Studio Bushra Burge - wearable XR creative suite, MutinyMedia UK - VR location-based experience, GrenadeHub - interactive exhibition 'Health' for ‘Experiment’ Science Centre in Gdynia, Aduma - interactive museum 'Kotłownia' for Central Museum of Textiles in Łódź, Hycom - AR mobile app.

As a multimedia artist and researcher, she graduated from the Faculty of Visual Arts of the Academy of Fine Arts in Lodz. In February 2021, a participant of the PFR School of Pioneers, Polish Development Foundation, where she co-designed a haptic wearable suit with weregolfswing.com startup and won the main 1st prize in the 3rd edition of the Final Gala. In 2020, Finalist in an online hackathon organized by Virtual Medicine in San Francisco. In 2019, Diploma in Skills for the Creative and Cultural at the Creative Process Digital LTD in Brighton. Since 2018, a resident of The FuseBox Hub at Brighton Immersive Lab, where she develops ideas for the professional use of VR, AR, XR devices, body perception and motion sensors. In 2019, she was a resident at the Foundation.om - organisms and machines in culture, where we discovered new forms of recording performative artworks and transforming data into 3D/VR environments. Winner of the digital_art_now award at the International Festival of Digital Arts Digital_ia14, 13Muz in Szczecin. She presented her works, among others at VRLO Microsoft Reactor 2018 in London, VR Challenge 2016 Expo - EC1 in Łódź, the Art Museum in Łódź, Factory Museum in Łódź or at the Fest Dialogue 4 Culture in Łódź. 

Innovation leader in immersive technologies and human-computer interactions. Interested in therapeutic and psychoeducational projects, where she looks for answers to bothering questions in the field of anthropology of the senses and embodiment narratives. She is responsible for team leadership by idea representation in front of stakeholders and establishing partnerships, she is also a highly organized individual who skillfully distributes tasks through the committed roles of the team. As a person who is self-motivated and able to work under pressure has an excellent understanding of the needs of her employees and of the education and sensory therapy market. She took on this complex concept of integrating VR exercises, a neurofeedback controller and a web-based app emerging technology because she easily takes on new challenges, and multitasking with a keen eye for detail is a winning skill that not everyone can boast. The desire to help children by using SensiVR solution stems from the author's personal difficulties with sensory integration dysfunctions in childhood. These have prompted the founder to seek and understand the shortcomings of the education system in sensorimotor development and mental health prevention in everyday school practice. 

Stockholders Development - Anna Lenarcik https://www.linkedin.com/in/anna-lenarcik

She works as a Music Consultant for Sirens company, which is the biggest music consultancy and rights clearance company in Poland, she maintains choosing music, copyrights and licensing in film and commercial industry. Composer and Sound Engineer for commercial films, TV programs, theatre and podcasts, e.g. The Voice Kids Poland, The Voice Senior Poland, many films including documentaries, BNP Paribas Talks Podcast. She is also an experienced Public Relation Specialist and Digital Marketer working with startups in the field of e-commerce and IT solutions (e.g. Grocero, SFlow Solutions). She builds networking and maintains relationships with stockholders including academic and business partners, investors and potential clients. She is passionate about new technologies, innovation, music and education. She studied Music Theory and the Dalcroze Rhythmic Method under the guidance of Prof. Barbara Ostrowska and Dr Elżbieta Aleksandrowicz at the Academy of Music in Łódź, where she graduated with a Master of Arts degree. In addition, she studied Sound Engineering at the Academy of Film and Television in Warsaw. She studied postgraduate studies in Music Composition under the supervision of Professor Krzysztof Knittel at the Fryderyk Chopin University of Music in Warsaw and completed postgraduate studies in Human Resources Management at the Technical University of Łódź. For over 10 years she worked as a teacher and specialist in the Dalcroze method, which influences the general development of children and their motor skills, reactions to stimuli through playing with music and movement. During this period she worked professionally in the State School of Music of the 1st and 2nd Level in Tomaszów Mazowiecki, Music School in Warsaw and the Private Music School in Nadarzyn, as well as numerous kindergartens and nurseries. Graduate of an international mentoring programme for technology visionaries and startup founders organized by PFR School of Pioneers.

Healthcare Expert - Anna Kobalczyk https://www.linkedin.com/in/anna-kobalczyk-516526206/

Psychologist at the Community Centre for Child and Youth Mental Health at the National Health Fund and Autism Therapy Centre "Navicula'' in Lodz, where she conducted social skills training for children and youth with autism spectrum disorder, as well as at the non-public Psychological and Pedagogical Centre "Sensitiva'', where she conducted diagnosis of neurodevelopmental disorders and dysfunctional behaviors of children and youth and conducted psycho-educational classes for children with the use of biofeedback and Tomatise tools; lecturer and trainer of interpersonal skills for students of the Academy of Humanities and Economics (AHE) - Department of Psychology; coordinator of author's projects at the 2035 Foundation - "Workshop of Empathic Initiatives and Relations''. - a cycle of on-line development workshops, developing the ability to build cooperation and take social action as part of the Active Citizens programme financed from the EOG Funds, "Academy of Empathic Relations''. - a series of workshops for adults, based on the assumptions of "Agreement without Violence'' as part of a grant from the Orlen Foundation, and the Foundation for Supporting Modern Technologies 4Future and in NGOs preparing social solutions supporting children and people with disabilities. She backs up her experience with many years of coordinating the work of experts preparing social solutions in the area of city revitalisation in the field of housing, education, professional activation, support for excluded groups such as seniors, people with disabilities, and foster care wards, the homeless. Her daily tasks included the preparation of public procurement contracts for social services (training, animation, consultancy) in the Łódź revitalisation project implemented with EU funds on behalf of the Ministry of Investment and Development, as well as cooperation with non-governmental organizations on the activation of neighbourhood communities and local community animation.

Solution Architect - Anna Wałach https://www.linkedin.com/in/walachanna/

Salesforce Solution Architect, who introduces new business processes to companies around the world to help them reduce the cost of operation. Since graduation, she has been researching the development of Serious Games controlled by biosensors and motion tracking using devices such as the MYO armband or Microsoft Kinect. She considers Virtual Reality to be the main therapy tool of the future, and many hospitals around the world share this view. VR helps to reduce the cost of rehabilitation. In addition, data collected from sensors can help therapists objectively assess children's responses. Her experience will help build advanced IT systems, and her knowledge of serious game development will help bring SensiVR to market.

Business Advisor - George Butler https://www.linkedin.com/in/georgebutlergb/

Consultant in Immersive Technology and Start-up Business guidance as well as Creative project fixer. He has gained business experience in knowledge exchange in a STEAM higher education environment working in universities as Business Engagement Manager UCL, London, England and Business Engagement Manager, University of Sussex, Brighton, UK. 

In his mentoring work, he uses Design Thinking, Lean Method and Agile Research methodologies, basing his workshops on user-centred and participatory practice. 

He is a community member of The FuseBox Hub at Brighton Immersive Lab in Brighton, where he has access to all the latest virtual and augmented reality headsets, motion capture suits and resources such as office space, meeting rooms and exhibition space. It was there that he helped the founder and CEO of SensiVR turn an artistic idea into a successful startup. 

18. Please include your website address here if applicable


(reach out to us at [email protected] if you have any questions when completing this)