Ink Contract
DEMO v2.0.10
Project Test Instructions:
- Visit demo v2.0.10 (below version hvent integrate with substrate)
- Get the shibuya or
rococo faucet then connect to substrate wallet - Purchase one of spaceship from shop (mandatory for testing purpose) game will be given free spaceship
- Enter the mini-game, collect NFTs
Claim the cross-chain NFTs ( Paused, integration claim still on development)Craft them into another NFT, Stake them to receive more NFTs and Theras TGEM from emission tokenomic ( NOT FINISH, on development )
Some bugs might still persist because of recent cross-chain integration, please do contact me immediately in our t.me/star_ex_english
Join our community discord.gg/starex over 100+ has already join our testing
and follow our twitter
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STAR-EX is a multi-gameplay, multi-chain, multi-platform, multi-dimensional, multi-community game that fosters collaboration between major networks and smaller networks, helping each other to interact more. The game also serves as an AIRDROP gateway for supported networks.
The theme of this game is racing and exploration, with intriguing RPG elements and multiplayer matchmaking to ensure better sustainability. Players will explore various terrains such as space, planets, underwater realms, dungeons, and even fifth-dimensional environments like the matrix.
During exploration, players can acquire numerous cross-chain NFTs and face multiple challenges depending on the tier level of terrain they encounter or the terrain they crafted. Yes, players can craft almost everything because everything is NFTs, they can craft new starships, new gates, new abilities, new HUD, new effects, and more using not only NFTs from in-game STAR-EX but also from other NFTs that submitted for airdrop. This will create a ultra-rich world building and complex economy.
Not only that, since we accept external NFTs or people airdrop their NFT to the game. This creates a new level of marketing system that effectively reaches active targets, as the game can gather additional information such as geographical location for distribution purposes compared to the original blind-airdrop without getting metrics or information of the recipient. Consequently, this will attract a mass AIRDROP from numerous chains to STAR-EX too. It won't depend or bound with a single chain. Player can get airdrop from a lot of chain networks.
Furthermore, beside those capability, our economic game also fascinating and carefully build using cross-chain idea. The game itself will have many new innovative gameplay. There are complex scenarios where starships can be destroyed (NFTs burnt), leading to increased resources for the planet player failed to explore, thus will lead to increase of the value for the respective zone too which eventually increase the value of the NFTs.
STAR-EX provides simulation and another gameplay focusing on racing to enhance players’ maneuvering skills. This is possible because the game still use resources and a browser game without the need to move unto another application and simply routing to different domain or progressively.
Additionally, there is a cross-chain staking feature where players can enjoy idle games and receive rewards accordingly. More features will be explained in the upcoming gamebook.
But the game itself always focus on the addictive gameplay and art visualization, featuring portals and multiple dimensions supported by selected major networks from the STAR-EX team, with eventual management by DAO in the future.
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So How STAR-EX strategise many chains into diplomatic situation? The game ultimately emphasizes collaboration between veteran chains and rookie chains. Mainly to foster community integration and event collaboration, so each network chain will be in a win-win situation as long as they are in our game ecosystem. As we aim to become the premier esports entertainment platform among blockchain, where all chains can compete or collaborate in events within our game, only the network chains that don't join the brawl will lose out on the opportunity.
Even the rookie blockchains can attract more community to try their chain, while the veteran blockchains will gain new players and transactions to further congest their ecosystem to the max! 🤣 The game will push other blockchain fanatic to try other ecosystem based on our event and analysis.
Since substrate chain has a lot of networks, this is why STAREX will develop further and help many blockchain networks to grow. This game eventually will function as a hub, bridging established and emerging chains. Veteran chains will form the Major Faction, guiding the game's direction with the growing community across various blockchains.
This also establishes a structured dynamic within the game, separating the established networks, referred to as Major, from the up-and-coming ones, known as Minor. Majors will engage in challenges amongst themselves, and Minors amongst themselves, reflecting their comparable status and popularity. But there will be no competition between Major and Minor, the game will encourage symbiotic relationships between the different tiers of networks, fostering a diverse and interconnected gaming ecosystem.
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Project Value:
- Empowering cross-chain interaction inside the gameplay
- Collaboration with other network to foster other community introduction
- Enabling user to get cross-chain-airdrop from the network (indirect promotion)
- Addictive gameplay and multiplayer competitiveness
- Growing community from many interest (gamer, browser gamer, cross-network, eth-network, substrate-chain)
Hackthon Information: During this hackathon, STAR-EX has shift into V2.
Here’s the breakdown between v1 and v2:V1:
- game play is racing survival only (Prototype)
- game-mode based on events
- has crafting materials
- previous game app
- previous contracts
- work solo
V2:
- Heavily update on the structure for cross-chain interaction. This revolve my idea to build Theras too as an agnostic tokenised protocol.
- Update the procedural generator for obstacle
- Update terrain including planets, and dungeons (hidden)
- Update game-mode now based on NFTs
- Add some sound effect, and visual effect
- Add integration to Theras-backend for crafting purpose and match leaderboard
- Add multiplayer
- Recruiting team, and growing community for WL registration soon (JUNE)
- Update inventory uiux, will be updating into v3 uiux as we have new designer lately.
- Update materials, tier, and required crafting components. (Will release the table soon)
- Update contract into upgradeable, and using TRC-1155 from Theras Standard (NFT as ownership)
- Add new Airdrop Pool contract, and update play-contract (not finished, as not priority, will be explain in milestones)
- 3D Artist joining and partnership other 3D artist, and many starships to release on several batch.
V2.b-substrate chain
- Integration of substrate wallet
- Ink contract developments on TRC-1155 (Theras erc1155 standard) and shop contract
Business plans :
- Crafting fee: because this game is heavily ALL NFT-BASED, only the tutorial-zone and mini-game you don’t need to have.
- Season Pass: it will be a similar like mobile game which depends heavily on season pass, and pay for advance feature.
- Royalty trade: it will be based on trade over our 300+ materials NFT for each network chain.
- NFT-sales: it will be a skin or new starship selling. Releasing soon our first batch on early June. We are bullish on our first EVM release since our CN community want it.
- Staking fee: staking feature, since we are also offer IDLE gameplay for the exploration
- Partnerships and Sponsorships: since this is cross-chain game, and there will be a major and minor network from the team to select, we want to create collaboration in case a new network want to get more exposure and making cross-community interaction.
- Airdrop subscription: since we are also offering a tool as cross-chain airdrop, and can get better traffic and information (such as geographical, time open) than normal airdrop. We might want to release a subscription for better tool analytics.
- Utilising TGEM (from theras labs) on some events and features.
This is our recent milestones and roadmap:
---March 2024: V2 revamp, a new beginning* UIUX update for store
* Technical architecture with Theras tokenised and payment system
* 3D artist partnership, and 3D model preparation
* Update sdk to be able use multiple profile for cross-chain (evm, ink, aptos, L2)
---April 2024
- Trailer NFT teaser ready
- Update procedural generation on obstacles, and some game logic ( fake visual of big object such as planet)
- Update game visual art and effect
- Preparing ready store integration with cross-chain architecture, and universal token system
- Community building plan and recruitment
- Prepare aidrop contract architecture
- Finalising EVM contract with TRC1155 (Theras Standard)
- Mapping out the 300+ Material NFT
- Update mini game readiness with backend and contract integration
---May 2024
- Multiplayer setup
- Substrate chain preparation and development
- Core gameplay trailer preparation
- Gamebook release with tier balance, and crafting components
- Chainlink update and new game events
- Announcement for WL registration
- Release visual gameplay trailer
**Next Roadmap:**
---June 2024
- Release event airdrop and WL
- Release teaser starship trailer
- Public minting first batch on EVM
- Community engagement and promotion
---July 2024
- Recruit more substrate dev
- Announcement on new events and 2nd batch
- Release teaser starship trailer for 2nd batch
- Public minting 2nd batch on Substrate or on EVM again
- Community engagement
STAR-EX still need a lot of support to release securely on substrate chain, so we can prioritise it together with other framework. The first year goal might involving around 12 network chains, with our for Tier 1 League to have max 32 network chains that might be accomplish within 3years and becoming most interesting esports.
Beside our idea with opportunity, our tech choice is also a raw diamond. Where we use ThreeJs with upcoming webGPU (AAA game now can even run on browser). Player can play in any devices with high visual graphic, and STAR-EX might become the first leader of browser game. We can port the game into mobile app directly but we want to focus on the browser market using that uniqueness to become an iconic game.
Feel free to contact us directly [email protected]