Tiago Carita@tcarita

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Biografía

I’m Tiago Carita Manager, Software and Game Designer currently working locked in a basement @ Blueshark Studio lda. and only leaving occasionally to scavenge for food or to teach the evil arts of Game Development and Design @ Restart & World AcademySome Important things I’ve done: • Created and managed a CLM tool for the pharmaceutical industry where we got a 40% market share and was 6 years on market with 450 users that performed more than 31.700 visits • Created the Cad models for the new Artica.cc robot using nearly all my machines from 3D print, cnc and silicon moulds produce several prototypes.• Lead Design and Development of Cristiano Ronaldo Underworld Football game for Mobile Phones, a very different and fun football game.• Design and Graphics Development of two carts for Gameboy Advanced for DSI/CSI, Atari Classics• Lead Designer of the Bluetooth-based multiplayer hack´n’slash Lex Ferrum™ and Undercover 2: Merc Wars™, a groundbreaking mobile MMOG featuring real-time massively multiplayer online action, rich graphics and sound FX, elaborate character building, deep storyline and a cool live-location game mode, which uses players’ real physical location to unlock bonus features, and MS4 Spooks: Mobile, available in the UK since October 2005• Co-Author on the paper “3D environments as social learning tools: the VIRTU@LIS experience” presented at SIGGRAPH 2005 at Los Angeles, California.I’ve been invited speaker at several Portuguese Universities where I usually do workshops on game design (not theory, only Hard Work with fun stuff), or talk about the game creation stages, how to create a game and technicalities or the 2D/3D world of the game and animation world. I’ve been teacher of Game Design on the “Master in Game Development” organized by the APROJE in Lisbon.I’ve Survived and recovered from a Motorbike crash in 1997; Overcoming my disability and becoming a free person and capable of doing anything made me stronger and determined.

I’ve bee invited speaker, specialist and workshops in several conferences (partial list)• IST SINF 2011 Workshop on Game Design• Goethe Institut 2010 – Game Design Workshop• FIRST09 – International Meeting for Art and Animation Students - ESAD , Caldas da Rainha, Portugal• Jortec 2009 – Jornadas Tecnológicas, UNL-FCT, Lisboa• Games 2006, Game Design Workshop, Portalegre, Portugal• FUGA 2005 (Future Gaming), Multiplatform Game Design, Portugal• FUGA 2004 (Future Gaming), Game Design Workshop, Portugal• Games 2004, Portugal

And currently I have these: Experience / Specialities:• Manage large technology projects• Create new IT platforms, concepts and user centric design approaches for business genres and platforms• Communicate and drive the creative and technical direction of each project • Work closely with developers, designers and artists to reach a common goal• Extensive knowledge of 3D and 2D editing applications), programming languages (, c++, c#, python), advanced to medium knowledge of robotics, electronics and mechanics• Extensive knowledge of Robotics, Mechanics and fast prototyping

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