I'm a 3D Artist with a solid technical background, currently studying Computer Science in Electrical Engineering. I specialize in the full game-ready pipeline, covering everything from hard-surface and organic modeling to UV mapping, retopology, and PBR texturing. My main toolkit includes Blender, Substance Painter, ZBrush, and Marmoset Toolbag, and I am currently expanding my skills in Unreal Engine 5 and ZBrush. I love bridging the gap between technical problem-solving and creative digital art.