
I am a real-time 3D developer, technical artist, and founder of Cuantic Art Tridimensional, focused on building interactive simulation systems and immersive environments using Unreal Engine 5.
With over a decade of experience across gaming, film production, and digital design, I combine an artistic background with technical development to create complex real-time environments, gameplay systems, and interactive interfaces. My work includes environment creation, real-time rendering, Blueprint gameplay architecture, and rapid prototyping of interactive systems.
I am currently developing an independent premium mobile game in Unreal Engine, managing the full development pipeline from environment design and gameplay logic to mobile optimization and deployment.
Throughout my career, I have contributed to projects across the entertainment industry, including film productions and game development, working with tools such as Unreal Engine, Maya, ZBrush, and procedural asset pipelines. I have also collaborated with multidisciplinary teams on international productions and high-end visual environments.
Beyond games, I am particularly interested in applying real-time 3D technologies to simulation, training systems, and advanced visualization tools. My focus is on building interactive prototypes that combine real-time environments, decision-support interfaces, and simulation logic for complex systems.
At hackathons and collaborative environments, I typically focus on developing the real-time simulation layer, visual interfaces, and interactive prototypes that transform technical concepts into functional demonstrations.